Kijitora

Independent software studio. Tools for people who would rather be in a text editor.

#project:plainscene

Your scene, as plain text.

Plainscene writes Blender's outliner and bone hierarchies out as an indented outline. Edit it in your own editor — rename, reparent, re-collection — save the file, and Blender follows.

[collections] Scene Collection(#id:c0) Characters(#id:c1) Props(#id:c2) [objects] Player_Rig(#id:o1) : Characters Rig_Cube(#id:o2) Thruster.L(#id:o3) : Characters, Props Camera(#id:o4) !r
(#id:…)Stable identity. Left alone, never edited by hand. : NameCollection membership. Omit it and the object inherits its parent's. !v !r !sDisabled in viewport, render, or selection.

#section:what-it-does

#section:details

Requires
Blender 4.2 or later. Ships as an extension with a manifest, and also loads as a legacy add-on folder.
Indent
Four spaces, one level. Tabs are rejected rather than guessed at.
Scope
Editing existing elements. Creating and deleting stays in Blender, by design.
License
GNU General Public License v3.0 or later.
Status
In development. Release and availability will be posted here.

#section:contact

Questions, bugs, requests

Write in English or Japanese — either is fine.

support@kijitora.dev